Portfolio Overview
Activate The Ball
By George Yazji
About This Game
- Developed in Unity 2D using C# and implemented 2D physics engine using
collisions detection and response.
- Designed and arranged different levels of difficulties along with adding UI
elements to create the game’s user interface.
- This game marked my first experience with game design using Unity.
- The objective of Activate The Ball is to make the ball bounce off the table the
same number of times as the target.
- Successfully completing the objective advances the user to the next level.
- New levels increase in difficulty by introducing moving obstacles.